Graduating at the top of his class from the Savannah College of Art and Design with a major in Computer Art, Sam has had a dynamic career journey through the realms of animation, gaming, and virtual reality. He shaped the visual aesthetics of iconic films like Shrek 2 at DreamWorks and contributed to the gaming industry with titles such as Call of Duty: Black Ops 2 at Activision/Blizzard. In 2016, he co-founded VRpatients, a pioneering venture focused on virtual reality medical training.
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Sam's expertise spans various roles, encompassing Concept Artist at Activision/Blizzard, Look Development at Sony Pictures Imageworks. During his tenure at VRpatients, he played a pivotal role in conceptualizing and managing the creation of AR/VR content. He serves as an Instructor at Art Center College, Pasadena, implementing the Unreal pipeline for real-time animation, and as a Professor at the Gnomon School of Visual Effects. With a rich background in digital art, Sam's skill set ranges from concept design and look development to lighting, animation, and rigging, establishing him as a versatile force in both the creative and educational spheres.