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GEN Z Education and Training

  • Writer: Sam Gebhardt
    Sam Gebhardt
  • Mar 7
  • 1 min read




Training each generation comes with inherent difficulties. The referenced article discusses the decline in cognitive ability of GEN Z from all previous generations. The offending variable is one to one technology as the instructional instrument.


Can Augmented Reality (AR) make a difference in the approach to education and training allowing retention, recall, and problem solving of curriculum?


AR, also known as mixed reality (MR), is a form of 3D human–computer interaction that overlays real-time 3D-rendered computer graphics into the real world through a display, such as a handheld device or head-mounted display. This experience is seamlessly interwoven with the physical world such that it is perceived as an immersive aspect of the real environment. In this way, augmented reality alters one's ongoing perception of a real-world environment, compared to virtual reality, which aims to completely replace the user's real-world environment with a simulated one. Augmented reality is typically visual, but can span multiple sensory modalities, including auditory, haptic, and somatosensory.


AR utilization can bring students to the near peak of the Bloom's taxonomy of educational objectives, specifically the aspect "EVALUATES" bridging the procedural knowledge and the metacognitive knowledge types. AR can incorporate psychomotor abilities with augmented instructors following an established algorithm such as a clinical practice guideline. The paradigm of "see one, do one, teach one". Watch a video of training, perform the task in a scenario, discuss the task to a group in a virtual meeting.


There is hope for GEN Z.

 
 
 

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